Hello Hype community
I would like to know if the internet is reachable automatically when some devices ( with active digital certificates) which are connected to internet are in the network, or is it mandatory to the connected user to share ( intentionally ) his internet connection ?
Use case :
Device A don’t have an internet connection , but infrastructure wifi;
Device B have internet connection , with wifi ;
Device C have internet . ( But is far from device A and B )
Question 1 :
Can Device A discover device C in the network ?
Question 2 :
Even if he doesn’t discover device C directly in the network, can device A sends a message to Device C which will be transported by device B ?
If Yes , device B have to share intentionally his connection or the SDK can manage this process in the background with the digital certificate of device B, considered as a node ( relay ) , without let him know ?
Hi, I'm looking to build an app in Unity for iOS and Android that can communicate locally over bluetooth and wi-fi direct (without any wi-fi infrastructure) and be cross-platform. This looks like it could be the solution. Has anyone built a C# wrapper for Hype in Unity or could point me in the right direction?
Hello the community ,
Please I want to know if it is possible to implement a group chat with the Hype Sdk.
A chat where many users are , and they can discuss and share files.
If yes, kindly send me an example of implementation .
Based on the documentation we can use Hype.Send() method to send any type of data by converting it into bytearray.Does Hype SDK support handling byte array encoding and decoding and send and receive data using inputstream intead of byteArray?
I am trying to integrate the Hype SDK with our iOS app using Xcode 12 and targeting iOS 14. One of the changes in iOS 14 was adding a Local Network privacy restriction. As part of that, when an app needs to use Bonjour services, it must provide the Bonjour service type in the Info.plist.
Can you post the Bonjour service type here or update your iOS setup instructions?
. Nov. 17, 2020, 7:10 p.m.
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The HypeSDK creates peer-to-peer secure mesh networks between nearby devices, even without Internet.