Do you remember the radar the space marines use in AlienS ?
As a video games developer I want to do something similar in my app and for that I want to play on the distance between two people.
</br>So my idea is to use bluetooth and the signal strength to do that or whatever you find useful.
</br>Can you add a function to return the strength of the signal between two devices for instance ?
Or something that says Instance X is far from N units of Instance Y ?
</br>Units will be anything you find representative of the distance between them. </br>It can be number of nodes between 2 devices even if it doesn't represent a straight line.
Hi guys! I've just received your newsletter and your IoT debut was right on time. I'm planning a weekend project and you guys gave me just the push I needed. I already used your SDK but for Android with no problems. Very easy :)
I noticed now downloading your IoT ESP32 binary that I have no template or quick guide. Is it possible to provide that?
I also noticed that you kept the same methods so I guess it'll be straightforward for me to make my project this weekend :)
Hi all, I would appreciate if you have any feedback.
I am new in HypeChatDemo running on both iOS and Android devices.
Does Hpye SDK support inter-connectivity between iOS and Android app?
With HypeChatDemo, I tried to communicate between two Android devices hopped by one iOS; a topology as follows.
Android1(ver 6.0.1) <-[Wi-Fi infra]-> iPhone(ver 11.2.2) <-[BLE]-> Android2(ver 8.0.0)
Apps on two Android devices use the same app identifier, while one on iOS uses the different.
I tried another test and went successfully, where I used the same topology with three Android with same app identifier.
Please request if I need to provide further information for debuggin this.
I have implemented Firebase connection as a plan B means of communications. I have saved all my instances found via Hype previously. Their connection varies, sometimes in reach, sometimes out of reach. I want to be able to use Firebase over 3G only when instance is out of reach. So here are the questions. Could I first try to send to lost instance a message and then when error occurs use plan B method instead? If I do so and Hype finds that instance again, does it try to resend the message and causing duplicate messages being sent over both means or doesn’t the framework itself have that kind of buffer?